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Death Valley
Death Valley
Operation: Death Valley
Date: September, 2010
Location: Warbal, an island of the Kai Islands, Indonesia
Mission: A.I Mission (Assassination)
Map Overview
No Map Overview

A group of NRF renegades under the command of Colonel Pavel Panfilov, an ex biochemical weapons researcher from the NRF, landed on Warbal, an island of the Kai Islands surrounding Indonesia. The colonel's men built a huge facility that processed zinc veins and blockaded nearby sea routes, becoming one of the most dangerous naval forces around. An EU special forces unit has been dispatched to the island full of ex-NRF soldiers, who have turned berserk due to the effects of a biochemical weapon. Their mission is to eliminate Panfilov, the man in charge of the pirate-soldiers. In this mission, players are automatically assigned to the EU against the AI-controlled NRF. The objective is to overcome challenges in each rounduntil the location of Colonel Panfilov is revealed. Then, eliminate him and quickly withdraw from combat.
  — Map Background 

Death Valley is a co-operate mission involving you and 3 other players(7 other players in some cases) which can be played on easy or extreme and consists of 3 fairly lengthy rounds. IT IS VERY HARD.

First Round[]

As soon as you commence the mission's 1st round, you will need to fight your way through advanced AI soldiers to reach a small boat(supplied with inifnite HP packs and infinite ammo cases) which, when started will slowly progress your through a small river abundant with incoming enemies such as the exploding drum throwing fugitives, UAV launcher and swift fugitives. At the end of the river you will need to deal with the "GATEKEEPER" and his subordinates in order to finish the 1st round.

Second Round[]

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One of the two boulder sections during Round 2.

The second round is relatively straightforward. Keep pressing forward while eliminating the AI enemies. There will be two sections where falling boulders will be traveling down a large hill. The player must fight their way to the top and take cover on the sides of the ramp while the boulders are moving. The final challenge of this round is to take out a helicopter with RPG-7s while keeping the fugitives at bay. Upon destroying the helicopter, a door will open that leads to Area 3. The Quickest way to destroy the helicopter is to stand on top of the RPG-7 and switch to another one each time you fire. It negates the need for reloading and makes destroying the Helicopter a lot easier. 

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The helicopter ""boss"" found in the finale of Round 2.

Third Round[]

The first part of Area 3 (the hardest round of Death Valley) is to destroy the UAV launchers. Take cover behind the boulders and shoot the UAVs. It is rumored that shooting the red buttons kills the launchers fast. After destroying this set of launchers, a door will open into a new area.

The second part of Area 3 has muliple bosses that are present in the cave behind the big rock in the middle of the area. There are 3 bosses that try to attack you. There is infinite ammo and health present behind the big rock. All 3 bosses have a rocket launcher, but are not that hard to kill, because the rocket launcher is slow, and there are multiple areas to hide. If you don't kill the bosses fast, multiple enemies will spawn. This could be hard if you play on your own. If all bosses are killed, the door will open to show the final part of Area 3.

A long rock chute will appear that leads to the cave of the final boss. Upon first entering the premises, 3 final bosses will spawn, of which one is blue. During the round, multiple AI enemies will spawn but are very easy to kill. There is again infinite ammo and health present in the middle of the room. The blue boss is the final boss of Death Valley and has a lot of health, but if you know how to deal with it, not that hard to kill. The blue boss shoots multiple homing missiles, which do not kill you instantly if you picked up some health boosts. If you are too close to the boss, it is also able to just hit you with his chainsaw. Once in a while the boss will be invisble, but you are able to see the missiles that he is shooting and you can still hit him.

Death valley boss

The final blue boss

After killing the final bosses, a door will open with a boat ready for the escape. At the same time, a huge number of enemies will spawn in a last-ditch attempt to stop the player and their team. One player will have to start the boat while the remaining ones will cover him. Upon successfully igniting the engine, the players will ride off into safety, safe to fight another day.


The AI-controlled ex-NRF soldiers, turned berserk by the biochemical weapon:

- Advanced Soldier (weaponed with a knife)

- Advanced Soldier (weaponed with a mace)

- Swift Advanced Soldier (weaponed with a shovel)

- Advanced Soldier with Beretta 92FS

- Explosive barrel Soldier (bridge keeper Yakov Pavlov, the Gatekeeper Alexander Matrosov, several soldiers in the dom)

- UAV launcher (properly speaking, not an a-life enemy)

- Mi-24 Hind (the helicopter weaponed with RPG-7)

- Chainsaw Advanced Soldier (the cave keeper Sergey Grisepetz)

- Chainsaw Swift Advanced Soldier (the 4 final bosses, including Pavel Panfilov, with enormous power and health).


Normal: DROP Spas-15 Death Vally +24 more prizes

Achievements for Grey Mask

Easy: DROP Spas-15 Death Vally +24 more prizes

Achievements for Green Mask


Round 1:[]

One of the easiest way to deal with the gate keeper is to let him follow you closely then jump into the water(if he is following you, he will jump into the water and suicide too).

Round 2:[]

  • The Boulder section:
    • The first section will roll down one boulder per time. On top of it is a group of soldier wielded with 92FS.
    • The second section will roll down TWO boulders per time.

Round 3:[]

There are also swift solders to assist the boss.

After defeating the side bosses, it will be a lot easier to kill the blue boss

While the blue boss is charging to fire, it cannot attack. This gives a great advantage

If a player has a high mobile weapon with good ammo, it's still hard, but the player can definitely get the hang of it.