Class
Type
Assault Rifle
Firing Modes
Automatic
Front
No
Mount
No
Barrel
Yes
Trigger
No
Grip
No
Stock
Yes
Attack
34.0 (-3.0 - 3.0)
Range
63.4
Accuracy
87.5
→ Auto Fire
81.6
Control
78.5
Auto Fire
9.88
Capacity
30
Mobility
94.3
Piercing
28.0
Accuracy
87.5
→ Crouching
88.5
→ Moving
75.6
→ Jumping
58.1
Zooming
89.0
→ Crouching
89.8
→ Moving
70.3
→ Jumping
51.6
Auto Fire
81.6
→ Crouching
83.3
→ Moving
66.1
→ Jumping
46.9
Zoom Auto
87.1
→ Crouching
88.2
→ Moving
64.4
→ Jumping
45.2
Control
78.5
→ Crouching
81.3
→ Moving
76.1
→ Jumping
57.0
Zooming
78.5
→ Crouching
81.3
→ Moving
69.0
→ Jumping
44.1
Zoom
Yes
Scope
No
Draw Speed
1.1s
Reload Time
2.4s
Suppressor
No
?
The M16A2 is a standard-issue rifle for the United States Army. It is well known for its legendary accuracy, light recoil, light weight, and superb handling ability. In AVA, however, it is considered an average weapon and is generally not popular. It is also important to add that like A4 the A2 variant of the M16 in real life fires 3 round bursts and semi-auto, instead of full-auto. The original M16, XM16E1, M16A1, and A3 variants have full auto capabilities.
Overview[]
The M16A2 is available only to the Riflemen class. Its accuracy, damage, rate of fire, and stability are all decent. It does not shine in any particular category, which can be considered both a pro and a con in that while it is versatile and easily adaptable to most situations, it is outclassed in close range by rifles that excel at close range, and outclassed in long range by rifles that excel at long range. The main quirk of this weapon that drives people away is its spread. After the first 3 or so shots, the crosshairs will steadily bloom until they become too wide to use effectively beyond point-blank range. However, the M16A2, when tapped or used in 3-round bursts, is a very formidable weapon, especially in conjunction with crouching as it has little to no recoil during its burst. Tapping repeatedly will greatly slow the crosshair bloom while still being almost as fast as fully automatic. It's extremely low recoil during the first 3 shots is excellent in CQC if one can make use of headshots.
In ijji AVA, being of Ducky rank, it is one of the few rentable weapons and is also the most inexpensive of all the rentable Rifleman guns.
In AVA SEA, the M16A2 is the default gun for the Rifleman class, replacing the G3A3 on other versions.
Modifications[]
Barrel
Long Range Barrel (+9.1 Range, -1.7 Recoil Control)
Burst Barrel* (+0.52 AutoFire, -1.0 Accuracy, -0.8 AutoFire ACC)
Stock
Light Stock (+1.9 Mobility)
Shock Absorber (+3.2 Accuracy, +2.8 AutoFire ACC)
- Note: The Burst barrel (silicon grip?) makes the M16A2 significantly more difficult to control, and is not recommended overall unless you have much experience with high-bloom weaponry. The Long Range Barrel is (for the standard player) the more useful choice as it takes advantage of the M16's naturally good stability over longer ranges.
For more inexperienced players, it is recommended not to have any mods at all.
Recommended Builds[]
Depending on the firefighting range , the player can choose the Long range Barrel to improve the damage over range , or use the Burst barrel to mitigate the sub-par close range capacity . But keep in mind that the burst barrel will reduce your weapon's accuracy and also increase the spread when firing . The Shock Absorber is one of the good choice to use because it doesn't reduce your move-shot accuracy , like other weapons . So the player could use the Shock Absorber to compensate the accureacy loss from using Burst barrel .
Variants[]
Notable Comparisons[]
- FN-FNC Origin. What makes the FNC more valuable however, are its mods, which have a significantly stronger effect on gameplay than the M16A2.
Gallery[]
Trivia[]
- Oddly,the M16A2 ingame fires fully automatically without eny modifications,this is strange since the real life M16A2 has a 3 position trigger group consisting of Safe/Semi and Burst,the M16A3 on the other hand is Safe/Semi and Auto,which would make the ingame rifle an A3,not an A2.