Class
Type
Assault Rifle
Firing Modes
Automatic
Front
No
Mount
No
Barrel
No
Trigger
No
Grip
No
Stock
No
Attack
29 (-1.0 to 1.0)
Range
80.7
Accuracy
88.4
→ Auto Fire
85.4
Control
86.4
Auto Fire
10.53
Capacity
30
Mobility
99.9
Piercing
35
Accuracy
88.4
→ Crouching
89.7
→ Moving
80.6
→ Jumping
53.8
Zooming
89.7
→ Crouching
90.9
→ Moving
75.3
→ Jumping
48.6
Auto Fire
85.4
→ Crouching
86.8
→ Moving
72.5
→ Jumping
46
Zoom Auto
88.7
→ Crouching
90
→ Moving
70.4
→ Jumping
44.1
Control
86.4
→ Crouching
89.2
→ Moving
84.8
→ Jumping
72.8
Zooming
86.4
→ Crouching
89.2
→ Moving
80.2
→ Jumping
64.7
Zoom
Yes
Scope
No
Draw Speed
0.83
Reload Time
?
Suppressor
No
?
The M2 Carbine is an Assault Rifle first introduced during the 05-13-10 Content Update.
Overview[]
The M2 Carbine can be viewed several ways. To many people, the M2 Carbine is a bad weapon due to its insanely low damage (29) for a Rifleman weapon. However, the incredible range (70) and high ROF (75) makes it good for CQB. The high range the M2 Carbine has keeps every shot at 29 damage, no more no less, as it is commonly known that the lower the range is, there will be a greater damage penalty over a certain amount of meters. However, the stability of 35, which is pretty low, forces the user to use it like a FG42, where tapping or 2 round bursting is a must. It would be never fired fully auto unless the enemy is within 5 meters.
Modifications[]
The M2 Carbine cannot be modified due to it being a capsule weapon.
Recommended Builds[]
The M2 Carbine cannot be modified due to it being a capsule weapon.
Variants[]
There are no known variants of the M2 Carbine.
Tips[]
- Aim for the HEAD! Though the M2 Carbine has lacking damage, it has incredibly high range, which, if the round hits the head, can put the enemy down to 10-20 HP even at 40 meters. Therefore, the M2 Carbine can easily 2 shot headshot or 1 shot headshot and 1 body shot, regardless of armor. However, the M2 Carbine is very much like the M16A2. It takes 4-5 shots to kill if the shots hit the body.