Runaway | |
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Operation: | Runaway |
Date: | Early August, 2008 |
Location: | A hydropower plant in Eder Dam, Bad Wildungen, Ruhrgebiet, Germany |
Mission: | Conveyance |
Map Overview | |
No Map Overview |
Overview[]
The objective of Runaway is for the EU to get the nuke case and bring it to one of tw
o extraction points. There are several paths that the player can travel on in making their way through
Runaway (including several doors that can be interacted with), but the main paths to use are the infamous gates used to reach the extraction point. If the Player opens Gate 1, the Nuke Case must be brought to the tank. If the Player opens Gate 2, the Nuke Case must be brought to the helicopter. Please be aware that when either gate is opened, an annoucement in-game states which gate has been opened, drawing both NRF and remaining EU forces to the last know EU location. Another note to be aware of is the fact that opening either gate will open the steel shutters on the map, creating an additional path of travel for either team. Common classes used in
Runway are the Pointman for their speed in delivering the Nuke Case and CQB ability, and the Rifleman for their overall combat dexterity. Snipers are not recommended classes because of the lack of long-range combat in Runaway.
As the EU, you win the round if:
- the teams delivers the Nuke Case to their active extraction point, or
- the NRF team is wiped out
As the NRF, you win the round if:
- The EU team is wiped out, or
- The EU team is unable to deliver the Nuke Case before time runs out